UberDrakes is all about movement. You'll use the General Movement Actions on your hoard card and the Movement cards you draw to get to your destination and drop off your Dragon Riders to score victory points.
The direction you're facing matters in UberDrakes! Whenever you use a General Movement Action or Movement Card, you must move your dragon exactly as shown on the card, including any directional changes. Keep this in mind as you plan your route!
There are six unique general movement actions on your hoard card (Forward appears twice, for a total of seven.) Each of these actions costs 1 coin to use, and can be used once per round. Place a coin from your hoard onto the action's icon to show you have used it for the round. These coins go back into your hoard at the end of the round, allowing you to re-use them.
You can also move by playing a movement card from your hand. These are generally more powerful movements that will take you a longer distance than your general movement actions, but be careful not to overshoot your target! Try using movement cards to cover longer distances, and saving your general movement actions for precisely landing at your destination.
Keep any movement cards you have played face-up in front of you. You can re-use them by pushing movement!
Pushing movement allows you to push your dragon's physical limitations. When you push movement, you can use any general movement action, even if you have no coins or have already used that action this round, or re-use one of your movement cards that you've already played this round. When you re-use a movement card by pushing movement, remove it from the table and put it in the discard pile.
Pushing movement causes you to take one point of Fatigue. You can't push movement if your Fatigue meter is maxed out at 3.
Next: Dragon Riders