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Lightning Dragon

Lore!


1

Time Warp

Take an additional action this turn.

(Casting this spell doesn't count as an action.)


3

Thunderbolt

Make a ranged attack against an opponent up to three spaces away.

(Casting this spell doesn't count as an action. Instead, it initiates combat, similarly to how the Long Bow works. Opponents inside protected areas like Villages can't be targeted.)


3

Flash

Move forward four spaces and pass through opponents blocking your way.

(You must move the full four spaces. If you hit the edge of the board, you take one Fatigue.)


6

Supercharge

Ultimate Spell - cast only once per game.

For the next three turns, all elemental bonuses from your current and delivered Dragon Riders are doubled, and elemental bonuses against you have no effect.

(For example, if your riders give a total +3 in bonuses against the Fire dragon, while Supercharged that amount is doubled to +6. To track this effect, place three of the magic tokens you spent onto your hoard tracker and remove one at the end of each of your turns. The effect ends when the last token is removed.)