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Fire Dragon

Lore!


1 - 2

Rocket Power

Use any general movement action (1 coin) or repeat one of your previously-played movement cards (2 coins.)

(Movement cards used this way are discarded from the table, just as if you had used them to push movement.)


2

Heat Wave

Move up to three spaces in any direction to enter an opponent's Zone of Control.

(You remain facing the same direction. You can move 3 spaces in any combination of directions, as long as your stopping point is within one space of an opponent. This spell still works even if the targeted opponent is Roosted or otherwise can't enter combat. You can't use this spell to target opponents on protected spaces such as Villages.)


4

Fire Breath

Add one die to your combat total as a counterattack. This spell can be used in both ranged and non-ranged combat.


8 - 12

Furnace

Choose the number of Magic tokens to spend on this spell from 8 to 12. All opponents within four spaces of you roll two dice, and any that roll lower than the chosen number take one level of Fatigue.

(The die roll is not a combat event. Players affected by this spell cannot counterattack with items or cards. Neither player receives any blood points as a result of this spell.)