Lore!
You become hidden from your opponents. Until your next turn, opponents can't attack you and you can move through Zones of Control without triggering combat. If you attack an opponent while camouflaged, you gain a +3 bonus in that battle and the effect ends.
(Until the start of your next turn, opponents can't initiate combat with you, and your zone of control does not trigger forced combat when entered. You can still enter combat as long as you're the initiator. Doing so causes the spell's effect to end and gives you a +2 surprise attack bonus.)
From a Desert, move up to four contiguous Desert spaces in any direction, tunneling beneath opponents.
(You must be on a desert space to cast this spell. The space you stop on and all the spaces you move through must also be Deserts. Opponents in your way don't prevent this movement.)
End your turn. At the start of your next turn, heal one Fatigue unless an opponent attacked you.
(The effect of this spell is cancelled if you enter combat before the start of your next turn, even if you win the battle.)
Ultimate Spell - cast only once per game.
Each opponent discards one Movement card of their choice from their hand. For the next three turns, the Village of your choice becomes engulfed in the Sandstorm and becomes unusable. You gain a +2 bonus in all combats until this effect ends.
(To track this effect, place three of your Magic tokens onto the village you choose. Remove one at the start of your next turn until there are none left, at which point the village is active again. You must choose one of the three villages to disable. Players can still pass through the disabled village and enter combat there, but can't buy or sell items. This includes the player who cast the spell.)