Combat Damage
Unless the loser in combat used a ranged attack or the winner used a hide shield, at the end of combat the winner deals Damage to the loser.
To deal damage, choose one of the following effects:
- Your opponent takes one point of Fatigue. If they already have 3 Fatigue, they lose their Dragon Rider.
- Move your opponent one space in any direction.
- Switch places with your opponent. (You exchange the directions you're facing as well.)
- If you have a Hookshot, use it to steal an item from your opponent.
- If you have an Alchemist's Fire, use it to inflict two points of Fatigue.
Next: Ranged Attacks