When combat is triggered, normal gameplay is paused. Items used as part of combat don't count as actions, and other players can't take turns during combat. If the space you moved onto has an effect, that effect must wait until after combat has resolved before it occurs. Combat has four distinct steps: Pre-combat, Rolloff, Counterattack, and Damage.
First, both players count up the total Elemental Bonuses they have against their opponent from Dragon Riders - both current and delivered, and places one die on the table with that number facing up. (Use multiple dice if the total bonus exceeds 6.)
If either combatant has three Fatigue, they don't gain any elemental bonuses in combat.
Now is the time to use any pre-combat items or spells, such as a Rage Potion or Acid Rain.
The player who initiated combat rolls two dice (or more if they have Rage.) Add up the results of these dice and any bonuses to get the total combat strength.
The other player may then choose to concede the fight, or roll two dice in return. If they choose to concede without rolling, they take double damage. Otherwise, they roll two dice (or more with Rage) and add the result to their bonuses to get their total combat strength.
The player with the lower total is the Presumptive Loser. The player who initiated combat wins ties. The presumptive loser may either concede the battle, or proceed to the Counterattack phase.
The presumptive loser may attempt to increase their total by using spells or combat items, such as the Dragon Lance. Any number of these may be used in any combination to attempt to raise their total higher than the other player's.
If the losing player can't, or doesn't want to use resources to increase their total, they must concede the battle.
If the losing player successfully raises their total above their opponent's, then the other player gets a chance to counterattack with any number of items in return. This cycle repeats until either player concedes.
Skip this step if the winner used a Hide Shield during the battle or if the loser made a Ranged attack.
Now that a winner has been decided, that player decides what sort of Damage to inflict on the loser. Choose one of the following:
The loser takes two instances of Damage if they conceded during the Rolloff phase without rolling dice.
Next: Blood Points