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Carbon Steel Kite Shield

Equipment

A small and lightweight shield with a diameter of 12 to 18 inches. Perfect for mobile fighters.

You take a -1 item penalty to Block (Defense) checks with this shield, and a -10 penalty against attacks with firearms.


Item Information
Inventory Slot Item - Shield
Weight 0 (Negligible)
Durability 10
Shield Rating 11
Shield Bash Damage d4+1
Value (Estimate) $50.00
Rarity (Uncommon)

Crafting

This item can be crafted with the right materials. Make a Craft (Technology) check. Any of the following specialties may apply: Blacksmithing (Technology); Woodworking (Technology)

Difficulty: 18 (Estimate)
Time: 1 hour

Tools Needed

Crafting Components

These materials are required for crafting this item, and will be consumed regardless of success.


Block

You attempt to block an incoming attack using an object as a shield. Make a Block (Defense) check against the assailant's Attack roll.

Your Passive Agility contests attack rolls normally. When you block, the outcome of the check replaces that value, regardless of which is higher.

Using a melee weapon to block is called a Parry. When parrying, add your One-Handed or Two-Handed skill modifier to this check, plus the Parry specialty if applicable. Any object that doesn't have a shield rating, including melee weapons, always takes a Durability check on a successful block.

Success: The attack hits your shield. The attacker determines how much damage is dealt to the shield; if the attack causes the shield to break, you are staggered for one frame.
Critical Success: The attack hits your shield but doesn't damage it, and becomes a critical failure.
Failure: The attack hits you normally.
Critical Failure: The attack becomes a critical hit.

Protect Ally

You jump in front of an ally to protect them from an incoming attack. You do not need to have a shield to use this action, but you will be hit by the attack if you don't have one.

Make a Protect Ally (Defense) check against the assailant's Attack roll.

Assistance: Helpers make a Protect Ally (Defense) check.

Success: You move up to your speed, diving in the direction of the attack, blocking it and landing prone. The attack hits your shield if you have one. If not, it hits you. The opponent determines how much damage is dealt to your shield.
Critical Success: The attack hits your shield if you have one, but diesn't damage it. The attack becomes a critical miss.
Failure: You dive and land prone, but the attack hits its intended target.
Critical Failure: You slip and fall prone at your current location.

Shield Bash

You attack someone using your shield. Make a Shield Bash (Defense) check against the target's passive agility or against the outcome of their attack check if you're shield bashing as a reaction.

You may charge towards your target before hitting them. If you move toward your target in the frame immediately preceding your attack, the damage this attack deals increases by your speed.

Shield Bashing is an offensive move and does not prevent an attack from damaging you or allies.

Success: The target is staggered for one frame and takes Bludgeoning damage equal to the Shield Bash damage of your shield.
Critical Success: Critical Hit. The target takes twice the usual amount of damage and makes an Endurance save against the outcome of your attack. On a failed save, they drop their weapons.
Failure: You miss.
Critical Failure: You are staggered for one frame and your shield takes a durability check.