Adjacent |
Next to, in any one of the four cardinal directions. not diagonal. |
Advantage |
Roll a Soul’s hit dice twice, and use the result that is higher. |
Agile |
This Soul can attack diagonally. |
Backup |
If an adjacent ally Soul is attacking or being attacked, they can add this Soul’s Hit Dice to their Roll. |
Board | the playspace of the game, as represented by the 6x6 grid and its Environment spaces and Incantation slots. Cards in hands and decks, cards outside the game, and any counters used to track life totals or coin totals are not “on the board”, but counters used as a game mechanic to track something on a specific Piece(like a +1 counter or similar) are considered “on the board”. |
Card | a physical game piece. you know what a card is. In the game, the word “card” refers to any Piece that is not currently on the board (this includes cards in hands and decks, as well as outside the game.) |
Coin | a game abstraction that represents currency. The Coin totals of each player are public knowledge, and must be kept track of at all times. You can track them with physical counters, but this is not required. There is no limit on how many Coins you can have. If you have to pay a certain amount of Coins, and you do not have that many Coins, you can’t pay that cost. |
Copy | A token that represents a preexisting card with the specified name. |
Counter | an arbitrary game piece that is used to keep track of a number. You can use anything you want to denote counters as long as it is clear and understandable. If a Piece with counters on it would go anywhere except the board, the counters fall off. |
Curate | Look at the top card of your deck. You may discard it or put it back. |
Deck | a preconfigured unique stack of cards that each player brings to the game. |
Destroy | to put into the discard from the board. |
Discard | As a verb, this means to put something into your discard. As a noun, this means a pile of cards that have been used already. When something instructs you to discard, you take the card and put it into the discard pile. |
Draw | to put the top card of the deck into your hand. |
Earn | to gain an amount of Coins. There is no limit on how many Coins you can have. |
Effect | something that causes the game state to change. Any card type may have Effects. |
Environment | see Card Types. |
Flight | This soul can move through opponents’ Souls. |
Hand | the selection of cards that you have immediately available to you to play the game with. |
Here | a word that means “in the four spaces that this Environment governs”. |
Hit Dice | the number of dice and small bonuses denoted on a Soul. usually formatted as something like 1d6, where the number before the d is how many dice to roll, and the number after it is how many sides those dice should have. If there is a bonus (like +3) after the dice (eg, 1d6+3), the bonus is applied after the dice are rolled. If the Hit Die is just a number, then the Soul’s roll will always be that number (unless it’s given a bonus). |
Incantation | see Card Types. |
Keyword | an attribute or effect on any card type that has been shortened to save physical space on a card. |
Max Out | Use the highest possible roll of the die or group of dice you’re currently rolling. |
Pay | to lose an amount of Coins. If you have to pay a certain amount of Coins, and you do not have that many Coins, you can’t pay that cost. |
Payment Effect | an effect that only happens when a certain amount of Coins are paid. |
Persona | see Card Types. |
Piece | a general term given to a card that is currently in play. A card that is anywhere else but the board is a card, but they become pieces when they are on the board. (Your Incantation Slots count as being “on the board”.) |
Play | to pay Coins equal to a card’s value and put it in its appropriate place on the board (or not, if it is a Spell) and carry out its immediate effects. |
Range [number] | This Soul can attack from [number] spaces away. |
Relic | see Card Types. |
Resilient [number] | When you play this Soul, put [number] life counters on it. If it would lose in combat, remove a life counter from it instead. If you can’t, destroy it. |
Roll | the result of rolling a Soul’s Hit Dice. Souls can only roll their hit dice once per turn. |
Secret | this card gets played face-down. It can be turned face up when a cost is paid or a condition is met. (this will be denoted on the card.) |
Soul | see Card Types. |
Space | a singular square on the 6x6 board that the game is played on. |
Spell | see Card Types. |
Swift | you may play this Soul into the Neutral Zone (the middle two rows of the board). |
Team-up | this Soul may occupy the same space as any number of Souls with Team-up (and up to one without). A Team-up has the combined Hit Dice and abilities of all Souls in the stack, and their controller chooses one of their movement patterns to use each turn. |
Token | a non-physical Piece that is usually created by another Piece or a Persona. You can use anything you like to denote tokens, as long as it is clear and understandable. Tokens of Pieces are treated exactly like cards that have become Pieces, except that they don’t exist before they’re created, and stop existing if they leave play. There are a few tokens that are identified only by their name, and these are explained in the Codified Tokens section. |
Token Copy | see Copy. |
Value | How many coins a card costs to play. |
Zone | the board is divided into three Zones: your Zone (the two rows closest to you), the Neutral Zone (the middle two rows of the board), and your opponent’s Zone (the two rows furthest from you). |