These are your main game pieces that stick around on the board. They represent a living thing. When you play a Soul, you place it into an empty space in your zone. You can only control six Souls at a time. Souls have a movement pattern that denotes how they’re able to move through the grid of spaces. They also have Hit Dice, which denotes how strong they are and what their potential for damage-dealing is. Some Souls may have additional attributes called effects, that can happen when they’re played from your hand, while they’re on the field, when they get into combat, when they die, or anything else! Some attributes have been abstracted into keywords in order to save space, which can be found in the Glossary.
These are one-time use cards that have a specific effect. They represent a magical attack or other legerdemain. When you play a Spell, you follow what the card says, carrying out any events, and then put the card into the discard pile.
These are effects that are ongoing, and affect more than one piece at a time. They represent huge and powerful magical spells that endure for longer than a split second. You have six Incantation slots, and whenever you play an Incantation or a Shield Card you place it into one of these slots. If all of your Incantation slots are full, you may choose to discard one, but if you discard a Shield Card this way you don’t earn from it or put it into your hand.
These are like special overlays that go into Environment slots on the board. They give the surrounding four spaces a special attribute. When you play an Environment, you choose a slot on the board for it to get played into. Once all of the Environment slots on a board are filled, no more Environments can be played.
These are cards that get attached to other cards in order to give them extra effects. These effects may be ongoing and restricted to a single piece, or they may bestow a payment effect. They represent mysterious artifacts or powerful magical items. When you play a Relic, you choose a valid piece to attach it to. The card will inform you what kind of piece it can be attached to. If the piece that a Relic is attached to is discarded, that Relic is discarded as well.
These are not exactly “cards” in the game’s understanding of the term “card”, but they are physically cards, so they’ll go in this section. Personas are special game pieces that give you access to abilities. They represent the role being played by the player. Every deck has a Persona, and each player has full access to know what both players’ Personas are and do. Sometimes they have an ability that is always on, and sometimes they give you access to a payment ability. If your Persona’s ability is a payment ability, you are generally allowed to activate it as many times as you are able to pay for, whenever you’d like. (Some Personas will come with caveats to this, of course.)